Curriculum Overview and Subjects
Computing and ICT
The purpose of the Computing curriculum at The Howard School is:
- to enable our students to understand and apply the key strands, principles and concepts of the computing and digital literacy curriculum including algorithms, programming and development, data and data representation, logic, hardware and processing, communication and networks and information technology.
- to provide the opportunity for our students to study the theory that underpins computational thinking including abstraction, decomposition and debugging. Our students will then be able to apply these problem solving strategies, not only when writing programs, but also when solving real-world issues.
- to provide our students with the digital literacy and software skills to help to collate, analyse, evaluate and apply skills and concepts learned in computer science and ICT across the curriculum in various disciplines. For example, to use the spreadsheet skills learned in ICT to summarise results of an experiment in science.
- to provide our students with sufficient knowledge to enable them to make safe and informed choices when using technology particularly in regards to social media, security and privacy of personal information. Our students should know how to identify and report inappropriate conduct.
- to encourage our students to be aware of the impact of technology on society as a whole in regards to ethical, legal, moral, social, political and economic perspectives.
|Mr||Sivasubrmanian||Coordinator of Computing and ICT|
|Mr||Thorpe||Teacher of Computing and ICT|
Key Stage 3
A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world. These are our aims at KS3.